Lots of us look at boats without 'seeing' as much as we could if we'd spent some time drawing boats, designing boats and to do that the 'traditional' views of the boat plans are important to understand. With 3D and high quality photography, ad campaigns ignore the true hull shape, but that is what makes the boat perform the way it does, or doesn't. This won't make any of us marine designers, but it may help us discuss more accurately what shape our boats are- or should be.
This topic is basically a tutorial for those who are just becoming familiar with hull lines. As with most of these articles I'm trying to explain a topic that is sometimes less discussed because so many experienced builders are already familiar with this topic. Here, we'll take a series of simplified illustrations to accompany the text and hope that anyone reading this is helped as they learn more about hull lines.
The illustrations are not highly curved so the 'curves' will have angle points because the software is set to fewer segments in a curve in order to move more quickly and make smaller files. If you see a hard spot in a curve and it confuses your view of the idea, please don't hesitate to ask and I'll try to clear up what the coarse illustrations may have mis-conveyed.
I'm using a simple dory shape to make these illustrations since the person that I wrote this for was discussing dories with me at the time. Next there are colors used to help separate the shapes and make more clear the distances in these views and all of them are for that purpose alone. Anyone who already designs will have to excuse my license with this information as I'm attempting to give a basic concept and we all know that only those who get out their own pencil & paper will become intimate with this system of geometry.
The lines are a series of projections, or flat drawings of intersecting planes as they pass through a hull. 3D drawing with a computer makes these lines fairly simple to achieve compared to the level of effort needed to draw the same lines flat on paper. These computer illustrations are intended to make images that illustrate the ideas behind the various sets or groups of "Lines" and are not an example of how to draw them with a pencil.
We'll begin with a picture of the three traditional views, Top or Plan View, Side of Profile View, and End or Body Plan view sometimes call the Sections View. If we had a boat with a large sheet of rigid material under the boat, next to the side of the boat and at the end of the boat it might look like this.

here we've rotated our view of this basic three sided box with the boat in the middle

and the last view of this 'open box' is from nearly the Profile View

In the past, before computer graphics and marine software [not to mention illustration software] drawings like this would take quite a while because the technique to make the lines in these different perspective views was time consuming. That meant that a method of drawing that was faster and just as informative had to be used, one that described the boat accurately and allowed the builder to build what the designer/architect drew and calculated the boat to be; from the simplified set of 'lines'.
The lines of a boat are the projections of a series of hull intersecting planes onto the three flat planes shown in these illustrations. I'll say that a different way; each of the three views holds a series of outlines of the shape of the boat at a plane parallel to that view plane; the outlines of intersection are "stacked up" on that view.
The lines are like a geographic contour map or a soundings chart; however, only the Plan View is like a map but the idea of stacked contour outlines is the same in all three views.
more confused than when we started? lets try some more images.
cheers,
Kevin Morin